That’s my one problem with the blender team. They really seem to lack the understanding of how CRUCIAL UV editing has always been, and how bad Blender’s always was to say 3ds max or modo. To this day we constantly remind the devs that blender needs a better UV editor. I’m good enough with the awesome procedural shading in Blender that I use it sparingly for most of my work with Eevee. I still prefer Modo’s UV editor to this day. Here’s where Blender does not stack up in my experience: You CAN just drop zbrush if you don’t like it and use Blender. I found good alternatives to fusion mesh and that boolean shortcut addon.ĭon’t forget to compare the sculpting too. For a while, the procedural animation wasn’t that great either. ASC has it’s own 2 free alternatives Blenrig and Rigify, so we have that whole thing covered.Īnimation in Modo wasn’t great either, for a long time, no way to layer animation properly like Maya or Blender. In Modo, rigging was time sapping and frustrating, without an addon, just naming things and mirroring rigging process was a nightmare unless you use ACS. I am talking mainly in terms of rigging and animation, but the GL renderer sucked, and I needed a better realtime renderer for creating 3D animated symbols, Blender had it all from 2.8 on.
0 Comments
Leave a Reply. |